#UE4JAM part 2

It looks like I might run out of time on the game jam. However, it has been a lot of fun and I learned quite a bit. The past couple of days have been spent making graphics. Usually I do not get a chance to make a lot of graphics during a jam, so that has been interesting.

#UE4JAM

I’m working with an artist, Leon Kennedy on the UE4Jam. The theme is “Make It Count”. We bounced a few ideas back and forth and settled on having a limited number of resources, as in a tower defense game, and having to make the placement count for something. In the initial prototyping, we decided on creating drones.

So far so good 🙂

Atom Bug

It has been a while since I posted. Other projects kept getting in the way.

I started a project in January called Atom Bug. It is based on a comic book of the same name.
Atom Bug at comixology

The game is being written in Unreal Engine 4 with the 3D assets produced in Maya by the author Mike Mauro.